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Age of empires 2 civilization bonuses
Age of empires 2 civilization bonuses












age of empires 2 civilization bonuses age of empires 2 civilization bonuses age of empires 2 civilization bonuses

A second release would include campaigns such as Alexander, Hannibal and a Roman Campaign. The civs might not be balanced in the first release. I’m trying to make each civilization unique and the most historically acurate as posible. While the two will share the same civ bonus based in shipbuilding. For example Carthaginian will be able to recruit Elephants, and Tyrians will have defensive structure and siege bonuses. Each of these technologies would give bonus and or enable units. Romans would be able to chose between western and eastern, Phoenicians between Tyrian or Carthaginian. For example Hellenic Civilization will be able to chose between a Spartan, Athenian or Macedonian technology. In the first edition I’m planning to include 11 civilizations:Įven they are not many, each civilization will be able to pick one of many flavor technologies. Dark Age, Iron Age, Classic Age & Imperial Age will be the 4 ages. First of all the time set will start after the bronze age colapse. This is my first attempt in making a mod, so I’m learning while doing it.Īlthough I’ll be using plenty of the AOE1 assets, this won’t be a strict AOE1 in AOE2 mod. Since I’m interested in ancient history, I decided to start a Total conversion mod, that will bring to AOE2 mechanics the ancient civilizations. The lack of formations, gates, the AI, it doesn’t feel the same as AOE2. As many AOE2 Players, who are used to the game mechanics, I find it odd to play AOE1.














Age of empires 2 civilization bonuses